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engine-mk1
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Event streams are used to queue up events to be consumed at a later time. More...
Classes | |
| struct | Event |
| Contains the data required to receive and process an Event. More... | |
| class | EventStream |
| Handles receiving and sending Events to and from EventStreams. More... | |
| struct | EventType |
| The EventType is used to determine how to process an Event. More... | |
| struct | EventTypeCmp |
Typedefs | |
| using | EventHandler = std::function< void(const Event &event)> |
Enumerations | |
| enum | StreamType { StreamType::INCOMING, StreamType::OUTGOING } |
| Denotes the direction of an EventStream. More... | |
Event streams are used to queue up events to be consumed at a later time.
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strong |
Denotes the direction of an EventStream.
| Enumerator | |
|---|---|
| INCOMING |
will stay in this EventStream. |
| OUTGOING |
will leave this EventStream. |
1.8.11